Capcom's Aladdin for the Super Nintendo!!!
Pretty random right, well that's the point. So moving on, Aladdin is a platformer back in the days when Capcom did licensed games for Nintendo, classics like Ducktales, Goof Troop, and Darkwing Duck. Aladdin had two versions the Mega Drive version by Virgin Interactive, and the version I'll be writing about by Capcom.
So to start I played this game quite a lot when I was little, I was actually really good at the game, doing no death runs like it was no big deal. I've come to learn that the game really isn't that hard but still I was maybe 4 or 5 so yeah kind of a big deal.
So the objective of the game was to reach the end of levels while collecting diamonds which can be used for mini games which if you collected all 70 (which I didn't do) you get a bonus level. There was quite the variety of levels ranging from running around the streets of Agrabah to jumping around a crazy genie world to flying carpet rides, it was always changing which was nice.
Now I spent a lot of time with this game when I was little and I thoroughly enjoyed the game I personally would give the game a 7 or an 8. The sprite work was nice, the levels were varied, and while the game was NOT hard it was fun I recommend the game to anybody who like platformers.
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